Thursday, 14 March 2013

Remediation

Remediation, it is to use one form of media for another purpose and that remediation is the defining characteristic created from that new purpose.

Forms of Remediation:

Immediacy - The aim to make a viewer be wholly drawn into the experience making them forget seeing or watching. Examples could be immersive virtual reality or photo realistic images.

Hypermediacy - Items/media that purposely calls attention to their own constructed nature all the time. Examples of this could be video game HUD's.

 Why Remediation is Used:

There are multiple reasons. It can take a long time for a new medium to develop new forms of content.

Another reason is to improve upon an existing media, an example of which could again be computer games. Computer gaming is a relatively new form of media when compared to music or film. They stared out as 2D simplistic games on a screen but have since become 3D and increasing more complex. Companies are still taking computer games further and further examples of this can be seen in devices currently in production such as the oculus rift this is a virtual reality headset.


Technoludic Films:

Technoludic films are a mix of Technology and Ludus (Latin for Play).

Technoludic Film as Commentary - Video games are subordinated to the film. Example movies would be 'The Lawnmower Man' (1991), 'Existenz' (1999), 'The Matrix Triology' (1999ff).

Technoludic Film as Quotation - Games appear in the film for illustrative purposes. They are not central to the theme of the film but form part of the fictional world the film is trying to create. Example movies would be 'Blade Runner' (1982), 'Clockers' (1997), 'Inception' (2010).

Technoludic Films as Remediation (1) Adaption - Films using a direct adaption of games as a source of text for the film. Example movies would be 'Super Mario Brothers' (1993), 'Lara Croft: Tomb Raider' (2001), 'Dead or Alive' (2006).

Technoludic Films as Remediation (2) Incorporation - Films that incorporate the narratives and/or style traditionally found within computer games. Example movies would be 'Groundhog Day' (1993), 'Toy Story' (1995), 'Run Lola Run' (1998).

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