In an article on Gamasutra, there was a discussion about
triple-A games being designed specifically for women. Ernest
Adams suggests that while women may play small or free
games, not many women will not pay out for triple-A console games for
themselves.
He then goes on to question Brandii Grace about her founding
a company to make triple-A games for women. during this interview many key
points where maid about the main differences between female and male game
ideals i have made a list of these points below:
Current triple-A games on the market are custom maid to suit
men more than women. The themes and executions of these games don't support the
needs or attitudes of female audiences, (Difference between Twilight and
Underworld in films). male orientated games focus mainly
on combat or realistic graphics/physics, where as female orientated games
focus on character based relationships.
A successful game that did attract a lot of female players
was 'The Sims' this was due to a focus on interpersonal conflicts between AI
characters within the game. These types of mechanics in-game would
include deception and manipulation.
Men derive fun from overcoming challenges within games,
however in many cases women can be deterred by tough challenges as they are averse
to the risk of failure. Only 10% of women play for the challenge.
Advertising and distribution show the key differences in how
companies approach the issue of gender in video games. The examples given are
to advertise women's games in women's magazines or cooking games in cooking
magazines, and to distribute games including PoS (point of sale) in related
areas such as cooking games being sold next to recipe books etc.
http://www.gamasutra.com/view/feature/171567/the_designers_notebook_triplea_.php?page=1
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