Bibliography Task.
Contributions to books:
Salen, K. (2002) “Telefragging Monster Movies.” In King, L., (ed.), Game On: The History and Culture of Video Games. London: Laurence King. 98-111.
Gustafson, J. (1990) 'Design a Character', The Reading Teacher 86-87'.
Full-length books:
Dovey, J (2006) Game Cultures: Computer Games as New Media. Open University Press
Contributions to books:
Salen, K. (2002) “Telefragging Monster Movies.” In King, L., (ed.), Game On: The History and Culture of Video Games. London: Laurence King. 98-111.
Gustafson, J. (1990) 'Design a Character', The Reading Teacher 86-87'.
Full-length books:
Dovey, J (2006) Game Cultures: Computer Games as New Media. Open University Press
Schell, J (2008) The Art of Game Design: A book of lenses. CRC Press
Articles in journals:
Adachi and Willoughby.
(2013) "Do Video Games Promote Positive Youth Development?" Journal
of Adolescent Research. 28. 155-165.
Gonzalez et al. (2013) "Learning to Stand in the Other’s Shoes: A Computer Video Game Experience of the Israeli–Palestinian Conflict" Social Science Computer Review. 31. 236-243
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