Games Britannia
Part 2
In this episode of Games Britannia Woolley follows the political and social impact that board games have had in Britain over the last 200 years. Britain was the first nation to come up with the concept of board games as a means of education, these ideas later found themselves exported to America where it saw thriving success economically.
This episode also looks deeply into Monopoly and its success, he also links the games origins to a game called Communism, the irony is quite entertaining when you discover it was in fact based on a Communist game but focuses itself on a Capitalist overview of the world. It also shows how games like this, while distasteful in the eyes of some, are still incredibly popular to this day.
Wooley also surveys the way board games have evolved, how they can move beyond the tangible pieces and into the realms of fantasy and imagination. A perfect example of this is Dungeons and Dragons . These sorts games have become just as popular thanks to their ability to free the player of the physical shackles and many constraints presented by a board game.
Games Britannia Part 3
Part 3 focused mainly on video games and how they've progressed over the years.
The first game of note that is covered is Elite; Elite is an old retro space exploration-trading game in which the player uses a ship to try and reach elite status through either trade or combat. Many mechanics from this game are present then to this day. Even though the game hasn't survived the test of time, the ideals, features and mechanics it introduced have.
Lara Croft also featured in the documentary; she was described as the real revolutionary point in game characters; finally we were starting to focus on the character and the importance of their story. Games were beginning to structure them self around the character, not the adventure. This was the beginning of the change. Some people opposed to Lara's appearance however. She had the body of a supermodel and was simply thought of as a 'Pamela Anderson solving problems'.
In this episode of Games Britannia Woolley follows the political and social impact that board games have had in Britain over the last 200 years. Britain was the first nation to come up with the concept of board games as a means of education, these ideas later found themselves exported to America where it saw thriving success economically.
This episode also looks deeply into Monopoly and its success, he also links the games origins to a game called Communism, the irony is quite entertaining when you discover it was in fact based on a Communist game but focuses itself on a Capitalist overview of the world. It also shows how games like this, while distasteful in the eyes of some, are still incredibly popular to this day.
Wooley also surveys the way board games have evolved, how they can move beyond the tangible pieces and into the realms of fantasy and imagination. A perfect example of this is Dungeons and Dragons . These sorts games have become just as popular thanks to their ability to free the player of the physical shackles and many constraints presented by a board game.
Games Britannia Part 3
Part 3 focused mainly on video games and how they've progressed over the years.
The first game of note that is covered is Elite; Elite is an old retro space exploration-trading game in which the player uses a ship to try and reach elite status through either trade or combat. Many mechanics from this game are present then to this day. Even though the game hasn't survived the test of time, the ideals, features and mechanics it introduced have.
Lara Croft also featured in the documentary; she was described as the real revolutionary point in game characters; finally we were starting to focus on the character and the importance of their story. Games were beginning to structure them self around the character, not the adventure. This was the beginning of the change. Some people opposed to Lara's appearance however. She had the body of a supermodel and was simply thought of as a 'Pamela Anderson solving problems'.